Guardian of the Gears is a 3D puzzle adventure game where you navigate and control an interactive environment in order to breathe life back into a decaying world.
On the right is my whitebox for level 1, on the left is the shipped level in the game:
I took ownership of multiple levels, taking them from concept and white-boxing to playtesting and iteration. I am currently working with artists to bring levels to final polish.
I developed puzzles within these levels, using a moving clockwork environment to create wonder and challenge.
During Pre-Production I worked on various prototypes with the goal of finding fun mechanics and to get an idea as to their costs in order to save time in future development.
I worked on various Unreal Engine 4 prototypes with the goal of finding fun mechanics and to get an idea as to their costs in order to save time in future development.
I worked on designing, implementing and testing levels in the game. I focused on creating a well paced experience that builds up to multiple “wow” moments that utilize the moving environment.
An interesting challenge I worked through was finding fun ways to reuse a single mechanic in unique ways in order to limit the games scope. To achieve this I iterated many different levels with the goal of finding fun interactions or engaging moments and then integrating the ones that worked into the game.
I worked with my team’s artists to transfer the whiteboxed levels I designed into a professional quality product.