OmniArch

OmniArch is a 2D sidescrolling action game where you play as a rebel taking down a rogue AI government. Fight your way through the city as you take down a robot police force in an action packed adventure.

Download and play free here!

My work and accomplishments in this project included:

  • Implemented gameplay (player controller, AI, environment) in custom engine (C++) using JavaScript
  • Designed enemies and combat encounters
    • Designed enemies using archetypes to allow for differences in kind
    • Each enemy had their own purpose: Brute enemy took the players attention, ranged enemy kept the player moving, area control enemy made certain terrain harder to fight in.
  • Conducted formal and informal playtesting throughout development
  • Collaborated with artists, a sound designer, and team members on theme and plot design
  • Delivered theme and story through enemy and mechanic design
  • Organized a 7 person team including programmers, artists and a sound designer using Agile
  • Facilitated communication between different disciplines to deliver a unified experience
  • Prototyped game ideas early during the summer to get a head start going into the semester.
  • Organized and delivered multiple professional presentations at various stages of development (ranging from Engine Proof to Final Presentation) which were consistently praised as professional quality

OmniArch


 DigiPen Team Casual Baby Ducks

_casualbabyducks_logo_trans Eduardo Gorinstein – Designer / Producer

Juli Gregg – Graphics Programmer

Tai Der Hui – Physics Programmer

Michael Tyler – Programmer

Adam Rezich – Engine Architect

John Lim – Character Artist

Patrick-Michael Casey – Environment Artist

Spencer Mauro – Sound

 

 

Development Dates: August 2014 – April 2015

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