I am currently a graduating senior at DigiPen Institute of Technology, pursuing a degree in Bachelor of Science in Computer Science and Game Design. I passion is to make worlds that come to life. I want to create moments and memories that players will cherish for years after.
With every new game I work on I strive to learn and grow as a designer. I have learned the importance of iteration and building instead of speculating. Additionally, every voice on the team matters; ideas can come from anywhere and it is my job to listen. What sets me apart from other designers is my discipline. I don’t wait for bursts of motivation and I don’t take feedback personally. I care about the product and do everything in my power to make it the best it can be so that we can bring the best experience to real people. My background in both design and software engineering allows me to communicate with multi-disciplinary teams in their language. As my time in college comes to a close, I am ready to take the next step in my journey to create unforgettable experiences.
How I Got Here
When I was in High School I played a lot of World of Warcraft. One day while pondering what I wanted to do after high school it occurred to me that the amazing games I played had to be made by regular people. This realization lit a fire in my belly, and my life changed from that day forward. I scoured the internet looking for where to start learning how to make video games. I asked my dad who had experience programming, and it eventually lead to me buying and reading multiple books. I researched Visual BASIC and C++.
I then learned about Unity. I began to use Unity, programming in C#, and created a few small practice games. After winning a free iOS Unity license I challenged myself to develop and publish an app on the iOS App Store. From July 2012 – October 2012, I developed RGB the Game. The amount of experience I gained from this was tremendous. I solidified my understanding of modern engines, understood the process of developing for mobile, and shipped my very first game.
After graduating High School I enrolled at DigiPen Institute of Technology. At DigiPen I have developed 4 major game projects in teams of 3-15 members, and have developed countless smaller games in my various classes and at home.